Tiny thief walkthrough chapter 412/9/2023 ![]() ![]() The main thing that you would notice between Rogue and Master is that your adversaries are more aware. By choosing the difficulty modifiers as we have, we are changing these two achievements from missable to non-missable. The achievement for finishing the game with no kills or knockouts and the achievement for finishing the game without using focus are the game's only two missable achievements. This walkthrough emphasizes stealth and will provide you with relatively safe routes to reach your destinations. I bring this up because the Master difficulty is not much more challenging than the easy Rogue if you are playing a stealth game. We will have no focus meter so there will be nothing to deplete. We will be using a modifier that prevents us from using focus. Finally, we want to earn an achievement for not using focus. ![]() Since one of our modifiers will prevent us from acquiring upgrades, we could care less how expensive they are since we are unable to buy them. We are going to be doing a streamlined playthrough. We have no intention of killing or knocking out anyone, civilians or otherwise. We want to get an achievement for finishing the game with no knockout or kills. The focus meter depletes at a much faster rate.Resources and upgrades are more expensive.Opponents are deadly and civilian kills or knockouts are not tolerated.The game tells you that the Master difficulty has the following features: We will be using Master as the base and adding modifiers to it. The other choices are Rogue (Easy), Thief (Normal), Master (Hard). Setting the Difficulty Level: Custom Master with over 700 Custom Difficulty Pointsīegin a new game.
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